Ronan Richardson

Game Programmer

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Project Showcase

Make Awesome

Make Awesome

(AIE 2022 DECEMBER 48-HOUR JAM ENTRY) A first-person, movement shooter where you're small, you go fast, and shoot things to make them awesome.

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Planet Nine

Planet Nine

An atmospheric, first-person puzzle game in which the shadows are deadly, and the light is the only means of safety. My primary roles in this project were as Systems Programmer (in both Unreal C++ and Blueprints) and Producer.

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Beat Street

Beat Street

A first-person VR, rhythm-based game, where you control a car using a drumset to get to the end of a highway while playing to the beat of a song. My primary roles in this project were as Systems Programmer (in Unity C#) and Producer.

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How's It Growing

How's It Growing

An educational, point-and-click puzzle game in which players learn about the growing conditions and needs of different native Australian plants, made in collaboration with the Australian National Botanic Gardens. My primary roles in this project were as Gameplay Programmer and Producer.

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Physics Engine

Physics Engine

A C++ based physics engine created using the AIE Bootstrap engine.

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Graphics Engine

Graphics Engine

A C++ based graphics engine created from an OpenGL wrapper, the AIE Bootstrap engine.

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